Post by Deleted on May 8, 2017 1:23:19 GMT -5
Hidden Models are models that are not displayed in your profile on JKA. Models such as Jawa, reborn/boss, and stormtrooper/officer for example are a few that you can only access through commands in your console. There are also some neat tricks you can do for fun with some of the SP models. I will list as many models as I can, and explain how SP models work command-wise.
To equip a model outside of your profile, simply open your console ( Shift + Tilde [~] ) and type the command /model [model name here] and press enter. Example: /model jawa *turns you into a jawa* Voila.
To equip a model outside of your profile, simply open your console ( Shift + Tilde [~] ) and type the command /model [model name here] and press enter. Example: /model jawa *turns you into a jawa* Voila.
Hidden Models
Models that cannot be seen on the profile area but can be used via console commands.
/model:
jawa
imperial/officer (Gold Imperial)
imperial/commander (Black Imperial)
stormtrooper/officer (stormtrooper with orange pauldron)
cultist/brown
reborn/boss
reborn_twin/boss
prisoner/elder (green prisoner)
prisoner/elder2 (different head)
human_merc/racto (boss from SP t2_Rogue map)
human_merc/key_carrier
jedi/j2
jedi/master
tavion_new/possessed (glowy tavion)
trandoshan/sp (changeable colors)
weequay/sp (changeable colors)
For color explanations visit this link to one of Wolf's threads. (It is near the bottom half of the post.)
Here is a video that might be a helpful example for entering these models.
www.youtube.com/watch?v=QJLrmeiFBuA
(This is not my video and I take no credit for making it. Simply sharing it for it's helpfulness.)
Sound Models
So what is a sound model? Basically a model that doesn't work except for it's voice. So if you tried doing /model wampa for example. You would look like a kyle, but upon death, you would sound like a wampa.
(Note: Some models are pain sounds, some are death sounds, and other are taunt sounds. So don't be surprised if one or the other doesn't work. Protocol for example only makes pain and death sounds.)
Also for whatever MP models you can use a /model [any model] and add /menu after it to make a kyle model with the other character's sounds. So for example you could do /model snowtrooper/menu and you would be a kyle with snowtrooper sounds. Works for all base models. I will not list them as you can simply select them in the profile selection page and type simply /model and enter for it to show you the model name.
/model:
wampa
tauntaun
howler
rancor
sand_creature
protocol
r2d2
gonk
hazardtrooper
Single Player Models
SP Models are a combination of three aspects since they are customizable. These are the [Lower], [Torso], and [Head] sections. The six species you can choose are: Human Male [hm], Kel Dor Male [kdm], Rodian Male [rm], Twi'lek Female [tf], Zabrak Female [zf], and Human Female [hf]. Each model has a number of options for their character. The formatting remains similar however.
Warning! Do not leave any of these fields empty, or you will crash your game.
Example of a Human Male model: /model jedi_hm/head_a1|torso_a1|lower_a1
The red parts are model options, the green parts are which model part you want to add. So Head_ you pick which head you want. The red parts are which head option, head_a1; head_b1; head_c1.
You may be wondering what this bar [ | ] is. It is the technically called a vertical bar, which is used in the model code to seperate the different sections of the body. This Vertical Bar is located on most keyboards under the negative slash [ \ ] which is located under backspace usually. Simply hold shift and press \ to get |. If you cannot locate the Vertical Bar, I give you this wonderful thing called an altcode. alt 124 |
Here is a list of all the available options. (You can use any combination, e.g: a1 with b1 and c1 or a1 with a1 and c1. Anything goes. Basically, these are the commands for what you can set in the custom area in the profile page. I'm just making you aware of what the codes are for each model.
Human Male / hm
Example:
jedi_hm/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, d2, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_hm/head_a1|torso_g1|lower_e1
(Works with any head.)
Kel Dor Male / kdm
Example:
jedi_kdm/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, d2, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_kdm/head_a1|torso_g1|lower_e1
(Works with any head.)
Rodian Male / rm
Example:
jedi_rm/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, d2, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_rm/head_a1|torso_g1|lower_e1
(Works with any head.)
Twi'lek Female / tf
Example:
jedi_tf/head_a1|torso_a1|lower_a1
Options:
Head: a1, a2, a3, a4, b1, b2, b3, b4.
Torso: a1, b1, c1, d1, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_tf/head_a1|torso_g1|lower_e1
(Works with any head.)
Zabrak Female / zf
Example:
jedi_zf/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_zf/head_a1|torso_g1|lower_e1
(Works with any head.)
Glitched Models
Now that you know all the options available, you can begin trying some glitched models. To glitch a model, simply use the same body part repeatedly in an equation. Because you enter only the head in the equation, only the head will appear normally. The rest of the body will appear silver/white because an option was not given.
Warning! Do not leave any of these fields empty, or you will crash your game.
Example: /model jedi_hm/head_a1|head_a1|head_a1
Now if you use different head types (a, b, c...) The head will disappear and the body will be silver/white. This happens because the two models are conflicting so neither appear. This works with any of the three options, head, torso, or lower.
Example: /model jedi_hm/head_a1|head_b1|head_c1
Using this same pattern you can make multiple forms of glitched models.
Example: /model jedi_hm/head_a1|torso_a1|torso_b1
Turns your torso invisible, and lower silver/white. (Head appears normally because it was given an option.)
That's about it for now. I'm sure I missed a few, so I'll be sure to update this if they are found.
Models that cannot be seen on the profile area but can be used via console commands.
/model:
jawa
imperial/officer (Gold Imperial)
imperial/commander (Black Imperial)
stormtrooper/officer (stormtrooper with orange pauldron)
cultist/brown
reborn/boss
reborn_twin/boss
prisoner/elder (green prisoner)
prisoner/elder2 (different head)
human_merc/racto (boss from SP t2_Rogue map)
human_merc/key_carrier
jedi/j2
jedi/master
tavion_new/possessed (glowy tavion)
trandoshan/sp (changeable colors)
weequay/sp (changeable colors)
For color explanations visit this link to one of Wolf's threads. (It is near the bottom half of the post.)
Here is a video that might be a helpful example for entering these models.
www.youtube.com/watch?v=QJLrmeiFBuA
(This is not my video and I take no credit for making it. Simply sharing it for it's helpfulness.)
Sound Models
So what is a sound model? Basically a model that doesn't work except for it's voice. So if you tried doing /model wampa for example. You would look like a kyle, but upon death, you would sound like a wampa.
(Note: Some models are pain sounds, some are death sounds, and other are taunt sounds. So don't be surprised if one or the other doesn't work. Protocol for example only makes pain and death sounds.)
Also for whatever MP models you can use a /model [any model] and add /menu after it to make a kyle model with the other character's sounds. So for example you could do /model snowtrooper/menu and you would be a kyle with snowtrooper sounds. Works for all base models. I will not list them as you can simply select them in the profile selection page and type simply /model and enter for it to show you the model name.
/model:
wampa
tauntaun
howler
rancor
sand_creature
protocol
r2d2
gonk
hazardtrooper
Single Player Models
SP Models are a combination of three aspects since they are customizable. These are the [Lower], [Torso], and [Head] sections. The six species you can choose are: Human Male [hm], Kel Dor Male [kdm], Rodian Male [rm], Twi'lek Female [tf], Zabrak Female [zf], and Human Female [hf]. Each model has a number of options for their character. The formatting remains similar however.
Warning! Do not leave any of these fields empty, or you will crash your game.
Example of a Human Male model: /model jedi_hm/head_a1|torso_a1|lower_a1
The red parts are model options, the green parts are which model part you want to add. So Head_ you pick which head you want. The red parts are which head option, head_a1; head_b1; head_c1.
You may be wondering what this bar [ | ] is. It is the technically called a vertical bar, which is used in the model code to seperate the different sections of the body. This Vertical Bar is located on most keyboards under the negative slash [ \ ] which is located under backspace usually. Simply hold shift and press \ to get |. If you cannot locate the Vertical Bar, I give you this wonderful thing called an altcode. alt 124 |
Here is a list of all the available options. (You can use any combination, e.g: a1 with b1 and c1 or a1 with a1 and c1. Anything goes. Basically, these are the commands for what you can set in the custom area in the profile page. I'm just making you aware of what the codes are for each model.
Human Male / hm
Example:
jedi_hm/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, d2, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_hm/head_a1|torso_g1|lower_e1
(Works with any head.)
Kel Dor Male / kdm
Example:
jedi_kdm/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, d2, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_kdm/head_a1|torso_g1|lower_e1
(Works with any head.)
Rodian Male / rm
Example:
jedi_rm/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, d2, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_rm/head_a1|torso_g1|lower_e1
(Works with any head.)
Twi'lek Female / tf
Example:
jedi_tf/head_a1|torso_a1|lower_a1
Options:
Head: a1, a2, a3, a4, b1, b2, b3, b4.
Torso: a1, b1, c1, d1, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_tf/head_a1|torso_g1|lower_e1
(Works with any head.)
Zabrak Female / zf
Example:
jedi_zf/head_a1|torso_a1|lower_a1
Options:
Head: a1, b1, c1.
Torso: a1, b1, c1, d1, e1, f1.
Lower: a1, b1, c1, d1.
Bonus! Hoth Model: jedi_zf/head_a1|torso_g1|lower_e1
(Works with any head.)
Glitched Models
Now that you know all the options available, you can begin trying some glitched models. To glitch a model, simply use the same body part repeatedly in an equation. Because you enter only the head in the equation, only the head will appear normally. The rest of the body will appear silver/white because an option was not given.
Warning! Do not leave any of these fields empty, or you will crash your game.
Example: /model jedi_hm/head_a1|head_a1|head_a1
Now if you use different head types (a, b, c...) The head will disappear and the body will be silver/white. This happens because the two models are conflicting so neither appear. This works with any of the three options, head, torso, or lower.
Example: /model jedi_hm/head_a1|head_b1|head_c1
Using this same pattern you can make multiple forms of glitched models.
Example: /model jedi_hm/head_a1|torso_a1|torso_b1
Turns your torso invisible, and lower silver/white. (Head appears normally because it was given an option.)
That's about it for now. I'm sure I missed a few, so I'll be sure to update this if they are found.