Post by Xarious on Aug 21, 2016 12:11:12 GMT -5
It was about time I added something on weapons! I actually learned quite a few things about weapons while doing the research to write this post, and finally solved my trip-mine mystery. Anyway, the below is each type of weapon in JKA, their damages in primary/secondary fire, ammunition type and max amount, and other important notes about them that may help.
Note that most of the information regarding these weapons was gotten from The Jedi Academy's weapon archives. Also note that damage amounts are all based on having 100hp and no shield.
DL-44 Heavy Blaster Pistol
Ammunition: N/A
Max Ammo Capacity: Unlimited
Primary Fire: Single Shot
Secondary Fire: Charged Shot
Damage Info:
Primary Fire Dmg: 10 HP
Secondary Fire Dmg: 100 HP/Kill (Full Shot)
Destructive Electro-Magnetic Pulse 2 Gun (DEMP2)
Ammunition: Power Cell
Max Ammo Capacity: 300
Primary Fire: Energy Ball
Secondary Fire: Expanding Charged Ion Blast
Damage Info:
Primary Fire Dmg: 9 HP
Secondary Fire Dmg: 30 HP
Detonation Pack
Ammunition: Pack of 3 Detonation Packs
Max Ammo Capacity: 10
Primary Fire: Placing the packs
Secondary Fire: Detonating the packs
Damage Info:
Primary Fire Dmg: 100 HP / Kill
Secondary Fire Dmg: N/A
E-11 Blaster Rifle
Ammunition: Blaster Pack
Max Ammo Capacity: 300
Primary Fire: Single Shot
Secondary Fire: Rapid Fire
Damage Info:
Primary Fire Dmg: 20 HP
Secondary Fire Dmg: 16 HP
Golan Arms FC1 Flechette
Ammunition: Metallic Bolt
Max Ammo Capacity: 300
Primary Fire: Flak Burst
Secondary Fire: 2 lobbed grenades
Damage Info:
Primary Fire Dmg: 50 HP
Secondary Fire Dmg: 100 HP / Kill
Imperial Heavy Repeater
Ammunition: Metallic Bolt
Max Ammo Capacity: 300
Primary Fire: Rapid fire
Secondary Fire: Lobbed Concussion Blast
Damage Info:
Primary Fire Dmg: 10-20 HP
Secondary Fire Dmg: 50-90 HP (Depends on range)
Merr-Sonn PLX-2M Portable Missile System
Ammunition: Arakyd 3T3 Missiles
Max Ammo Capacity: 25
Primary Fire: Single Dumb Fire Rocket
Secondary Fire: Homing Rocket
Damage Info:
Primary Fire Dmg: 100 HP / Kill
Secondary Fire Dmg: 100 HP / Kill
Stouker Concussion Rifle
Ammunition: Metallic Bolt
Max Ammo Capacity: 300
Primary Fire: Concussion Blast with 4 meter explosive radius
Secondary Fire: Concussion Beam
Damage Info:
Primary Fire Dmg: 63 HP
Secondary Fire Dmg: 25 HP
Stun Baton
Ammunition: None
Max Ammo Capacity: N/A
Primary Fire: Electric shock
Secondary Fire: Electric shock
Damage Info:
Primary Fire Dmg: 20 HP
Secondary Fire Dmg: 20 HP
Tenloss DXR-6 Disruptor Rifle
Ammunition: Power Cell
Max Ammo Capacity: 300
Primary Fire: Single Shot
Secondary Fire: Zoom ability/Powered-up Shot
Damage Info:
Primary Fire Dmg: 30 HP
Secondary Fire Dmg: 100 HP / Kill (Fully loaded Shot)
Thermal Detonator
Ammunition: Thermal Detonator Belt
Max Ammo Capacity: 10
Primary Fire: 4 Second Delay
Secondary Fire: Explode On Impact
Damage Info:
Primary Fire Dmg: 91 HP (Direct hit) / 58 HP (Bounce)
Secondary Fire Dmg: 59-70 HP (Depends on range)
Trip Mine
Ammunition: Pack of 3 Trip Mines
Max Ammo Capacity: 10
Primary Fire: Laster tripped
Secondary Fire: Contact/Time tripped*
Damage Info:
Primary Fire Dmg: 72 HP
Secondary Fire Dmg: 72 HP
*Note: What this means is that, when placed using the secondary fire, the mines will explode either after 20 seconds of being idle, or when something is in proximity to the mine.
Wookiee Bowcaster
Ammunition: Power Cell
Max Ammo Capacity: 300
Primary Fire: Single Shot/Powered-up Shot
Secondary Fire: Single bouncing shot
Damage Info:
Primary Fire Dmg: 50 HP (Single Shot) / 100 HP / Kill (Full shot)
Secondary Fire Dmg: 42 HP
Once again, this is based off of JK2 but should apply to JKA in all aspects as well. If there are any inconsistencies, please let us know below!
Note that most of the information regarding these weapons was gotten from The Jedi Academy's weapon archives. Also note that damage amounts are all based on having 100hp and no shield.
DL-44 Heavy Blaster Pistol
Ammunition: N/A
Max Ammo Capacity: Unlimited
Primary Fire: Single Shot
Secondary Fire: Charged Shot
Damage Info:
Primary Fire Dmg: 10 HP
Secondary Fire Dmg: 100 HP/Kill (Full Shot)
Destructive Electro-Magnetic Pulse 2 Gun (DEMP2)
Ammunition: Power Cell
Max Ammo Capacity: 300
Primary Fire: Energy Ball
Secondary Fire: Expanding Charged Ion Blast
Damage Info:
Primary Fire Dmg: 9 HP
Secondary Fire Dmg: 30 HP
Detonation Pack
Ammunition: Pack of 3 Detonation Packs
Max Ammo Capacity: 10
Primary Fire: Placing the packs
Secondary Fire: Detonating the packs
Damage Info:
Primary Fire Dmg: 100 HP / Kill
Secondary Fire Dmg: N/A
E-11 Blaster Rifle
Ammunition: Blaster Pack
Max Ammo Capacity: 300
Primary Fire: Single Shot
Secondary Fire: Rapid Fire
Damage Info:
Primary Fire Dmg: 20 HP
Secondary Fire Dmg: 16 HP
Golan Arms FC1 Flechette
Ammunition: Metallic Bolt
Max Ammo Capacity: 300
Primary Fire: Flak Burst
Secondary Fire: 2 lobbed grenades
Damage Info:
Primary Fire Dmg: 50 HP
Secondary Fire Dmg: 100 HP / Kill
Imperial Heavy Repeater
Ammunition: Metallic Bolt
Max Ammo Capacity: 300
Primary Fire: Rapid fire
Secondary Fire: Lobbed Concussion Blast
Damage Info:
Primary Fire Dmg: 10-20 HP
Secondary Fire Dmg: 50-90 HP (Depends on range)
Merr-Sonn PLX-2M Portable Missile System
Ammunition: Arakyd 3T3 Missiles
Max Ammo Capacity: 25
Primary Fire: Single Dumb Fire Rocket
Secondary Fire: Homing Rocket
Damage Info:
Primary Fire Dmg: 100 HP / Kill
Secondary Fire Dmg: 100 HP / Kill
Stouker Concussion Rifle
Ammunition: Metallic Bolt
Max Ammo Capacity: 300
Primary Fire: Concussion Blast with 4 meter explosive radius
Secondary Fire: Concussion Beam
Damage Info:
Primary Fire Dmg: 63 HP
Secondary Fire Dmg: 25 HP
Stun Baton
Ammunition: None
Max Ammo Capacity: N/A
Primary Fire: Electric shock
Secondary Fire: Electric shock
Damage Info:
Primary Fire Dmg: 20 HP
Secondary Fire Dmg: 20 HP
Tenloss DXR-6 Disruptor Rifle
Ammunition: Power Cell
Max Ammo Capacity: 300
Primary Fire: Single Shot
Secondary Fire: Zoom ability/Powered-up Shot
Damage Info:
Primary Fire Dmg: 30 HP
Secondary Fire Dmg: 100 HP / Kill (Fully loaded Shot)
Thermal Detonator
Ammunition: Thermal Detonator Belt
Max Ammo Capacity: 10
Primary Fire: 4 Second Delay
Secondary Fire: Explode On Impact
Damage Info:
Primary Fire Dmg: 91 HP (Direct hit) / 58 HP (Bounce)
Secondary Fire Dmg: 59-70 HP (Depends on range)
Trip Mine
Ammunition: Pack of 3 Trip Mines
Max Ammo Capacity: 10
Primary Fire: Laster tripped
Secondary Fire: Contact/Time tripped*
Damage Info:
Primary Fire Dmg: 72 HP
Secondary Fire Dmg: 72 HP
*Note: What this means is that, when placed using the secondary fire, the mines will explode either after 20 seconds of being idle, or when something is in proximity to the mine.
Wookiee Bowcaster
Ammunition: Power Cell
Max Ammo Capacity: 300
Primary Fire: Single Shot/Powered-up Shot
Secondary Fire: Single bouncing shot
Damage Info:
Primary Fire Dmg: 50 HP (Single Shot) / 100 HP / Kill (Full shot)
Secondary Fire Dmg: 42 HP
Once again, this is based off of JK2 but should apply to JKA in all aspects as well. If there are any inconsistencies, please let us know below!