Post by Xarious on Oct 24, 2016 16:20:29 GMT -5
So, this is going to be a relatively short post. I really don't want to make a post on spinning but I guess it had to be done at some point.
Subcategory: Wiggle
Realistically speaking, a spin isn't really its own thing. It essentially works just like a wiggle does, so one could theoretically categorize it under "wiggling." Why haven't I, you ask? Because I'd rather differentiate to the degree of the fact that one of these is an effective combat tactic, and the other just makes you look derpy. Spinning is the latter.
How Does It Work?
Well, if you haven't read my post on wiggling, look here. It explains most of what you need to know. A spin is the concept that if you wiggle with a 360 degree angle, you will be able to hit everything around you. Modify this with the idea that people often use cl_yawspeed commands or insanely high m_yaw to be able to do numerous rotations per second, and in theory, you can instakill anything in your radius. However, that's not exactly how this functions.
Why NOT To Use This
Simply put, there are a lot of factors that make spinning ineffective. For one, the speed at which you spin would have to be modified to compensate for the sv_fps value. If you're spinning faster than the server's framerate can detect, then you will do an amazing zero damage. Not to even mention other network commands such as rate and maxpackets that are clientside which could affect registry. But then, assuming all of that is correct, that's not all. Spinning also has no aim to it. This means that if the opponents saber enters anywhere in the range, not only can you be blocked (thus messing up your spin) you can also be parried. Considering most people who spin are not actively moving while doing so, you're drastically more likely to die via parry this way. Finally, assuming neither of those occur, a spin is nearly as vulnerable as a kata. Only, it is more so because katas have a naturally high block throughout, whereas the spin does not. This means that almost any decent jedi can one-shot the spinner without fear of consequence, especially if they are in mid-stage of a swing and the spinner is not.
Questions? Comments? Have a new spin on this you want to let me know about? Post below!
Subcategory: Wiggle
Realistically speaking, a spin isn't really its own thing. It essentially works just like a wiggle does, so one could theoretically categorize it under "wiggling." Why haven't I, you ask? Because I'd rather differentiate to the degree of the fact that one of these is an effective combat tactic, and the other just makes you look derpy. Spinning is the latter.
How Does It Work?
Well, if you haven't read my post on wiggling, look here. It explains most of what you need to know. A spin is the concept that if you wiggle with a 360 degree angle, you will be able to hit everything around you. Modify this with the idea that people often use cl_yawspeed commands or insanely high m_yaw to be able to do numerous rotations per second, and in theory, you can instakill anything in your radius. However, that's not exactly how this functions.
Why NOT To Use This
Simply put, there are a lot of factors that make spinning ineffective. For one, the speed at which you spin would have to be modified to compensate for the sv_fps value. If you're spinning faster than the server's framerate can detect, then you will do an amazing zero damage. Not to even mention other network commands such as rate and maxpackets that are clientside which could affect registry. But then, assuming all of that is correct, that's not all. Spinning also has no aim to it. This means that if the opponents saber enters anywhere in the range, not only can you be blocked (thus messing up your spin) you can also be parried. Considering most people who spin are not actively moving while doing so, you're drastically more likely to die via parry this way. Finally, assuming neither of those occur, a spin is nearly as vulnerable as a kata. Only, it is more so because katas have a naturally high block throughout, whereas the spin does not. This means that almost any decent jedi can one-shot the spinner without fear of consequence, especially if they are in mid-stage of a swing and the spinner is not.
Questions? Comments? Have a new spin on this you want to let me know about? Post below!