Post by Xarious on Aug 21, 2016 16:58:07 GMT -5
Sooooooooooo this is definitely a non-theory based post. Tossing it in here 'cause it fits right in.
So, you're in a TFFA match and you end up in a 2v1 situation. And not the good kind. I'm talking two ugly rodians are swinging red sabers at you and you're standing there with your blue team saber thinking "I'm so dead" while your team mates, who are JA+ players and don't know how to strafe, are slowly walking back yelling "I'm coming buddy!" and take a decade to actually come help. Fear not! Here's 3v1 and 2v1 101 class.
The #1 thing I can say whenever there are multiple opponents against you is to keep them all in front of you. Never let them get on either side of you or they will just start hacking away until you're dead. Keeping them in front will keep them clustered. It'll cause them to have a harder time timing their strikes without team damaging each other, and also keeps all their attacks in view so you can dodge and counter. #2 is to always keep distance. Don't feel like you need to attack right away, keep passive until you see the right moment to strike. Remember that the "T" in "TFFA" means "Team," so don't feel obligated to take everyone on yourself. If you have to drop back and wait for help, do so.
If you decide to press the attack, then pick one opponent and stick by it. Don't try to just hit whoever is closest, that's what they want you to do. Every time you turn your back, one of them is going to hit you from behind. Stick by one opponent, get rid of them, and then focus the other. The only exception here is if you know you can secure a kill or get free damage while the other enemy team members are not in a position to respond, which is typically rare and more times than not you will think this despite it not being the case unless you are well-versed in TFFA.
Don't forget-- the environment is NOT your friend. Do not get cornered, do not move close to the walls. That is what the other team wants to force you into, so they can get remove your options and finish you.
Also good to remember: Your saber can block a lot better, and you move a lot faster, when you are not swinging. Like I said, do not feel like you need to swing. Sometimes it is better just to keep moving.
Alright, so your teammates finally make it back and you somehow managed to trash the enemy team (by some miracle) and now its a 3v1 against some poor unfortunate red guy. What now?
Well, now select which two people to send in. I cannot emphasize enough, never ever ever try a 3v1. It will end badly with teamkills everywhere. If you must have 3, then you need to set up a circle and have one person always hang back. Preferably, that person should only be there to create pressure, not to attack, otherwise you're likely to get in the way of everyone else. If you're sticking by creating a 2v1, then one person to each side of the opponent and take turns cutting away at his health. No cocky quick-kill attempts, play it careful and try to get out of the situation without taking any damage, because if the two of you play it right, that should be entirely possible.
For the person hanging back: You're the lookout, and the aerial retreat cut off. If the "1" in the 2v1 tries to jump over and out of their trap, you can cut them off and end them. Your other duty is to keep an eye on the entrances and alert your team when the other opponents make it back to the area, so that they don't get backstabbed.
Air follows something you insist on doing? Cool, cool.. Just make sure that is communicated with the rest of the team. Have a predetermined air-follow person during the 2v1 situations. The last thing you need is two wannabe ESL players air-team-killing each other trying to chase the guy. Also, strong style is a wonderful thing, but again, last thing you need is two strong style fighters colliding trying to take a guy out. It's generally a better idea to have two different styles with different timings when trying to beat on someone in a 2v1, like a medium user and a strong user, or a staffer and a singler. If you have to use two of the same style, a duo of quick slashes (such as medium-medium) make a fairly good team comp for pushing people into corners.
And for the love of the Force, do NOT try to air kill someone jumping over a hole in ffa2. I don't care how fancy it looks, unless you want to go for a long fall and have all the players on both teams laughing at you, just don't do it!
Hopefully my little rant helps some of you when it comes to TFFA fighting.
So, you're in a TFFA match and you end up in a 2v1 situation. And not the good kind. I'm talking two ugly rodians are swinging red sabers at you and you're standing there with your blue team saber thinking "I'm so dead" while your team mates, who are JA+ players and don't know how to strafe, are slowly walking back yelling "I'm coming buddy!" and take a decade to actually come help. Fear not! Here's 3v1 and 2v1 101 class.
The #1 thing I can say whenever there are multiple opponents against you is to keep them all in front of you. Never let them get on either side of you or they will just start hacking away until you're dead. Keeping them in front will keep them clustered. It'll cause them to have a harder time timing their strikes without team damaging each other, and also keeps all their attacks in view so you can dodge and counter. #2 is to always keep distance. Don't feel like you need to attack right away, keep passive until you see the right moment to strike. Remember that the "T" in "TFFA" means "Team," so don't feel obligated to take everyone on yourself. If you have to drop back and wait for help, do so.
If you decide to press the attack, then pick one opponent and stick by it. Don't try to just hit whoever is closest, that's what they want you to do. Every time you turn your back, one of them is going to hit you from behind. Stick by one opponent, get rid of them, and then focus the other. The only exception here is if you know you can secure a kill or get free damage while the other enemy team members are not in a position to respond, which is typically rare and more times than not you will think this despite it not being the case unless you are well-versed in TFFA.
Don't forget-- the environment is NOT your friend. Do not get cornered, do not move close to the walls. That is what the other team wants to force you into, so they can get remove your options and finish you.
Also good to remember: Your saber can block a lot better, and you move a lot faster, when you are not swinging. Like I said, do not feel like you need to swing. Sometimes it is better just to keep moving.
Alright, so your teammates finally make it back and you somehow managed to trash the enemy team (by some miracle) and now its a 3v1 against some poor unfortunate red guy. What now?
Well, now select which two people to send in. I cannot emphasize enough, never ever ever try a 3v1. It will end badly with teamkills everywhere. If you must have 3, then you need to set up a circle and have one person always hang back. Preferably, that person should only be there to create pressure, not to attack, otherwise you're likely to get in the way of everyone else. If you're sticking by creating a 2v1, then one person to each side of the opponent and take turns cutting away at his health. No cocky quick-kill attempts, play it careful and try to get out of the situation without taking any damage, because if the two of you play it right, that should be entirely possible.
For the person hanging back: You're the lookout, and the aerial retreat cut off. If the "1" in the 2v1 tries to jump over and out of their trap, you can cut them off and end them. Your other duty is to keep an eye on the entrances and alert your team when the other opponents make it back to the area, so that they don't get backstabbed.
Air follows something you insist on doing? Cool, cool.. Just make sure that is communicated with the rest of the team. Have a predetermined air-follow person during the 2v1 situations. The last thing you need is two wannabe ESL players air-team-killing each other trying to chase the guy. Also, strong style is a wonderful thing, but again, last thing you need is two strong style fighters colliding trying to take a guy out. It's generally a better idea to have two different styles with different timings when trying to beat on someone in a 2v1, like a medium user and a strong user, or a staffer and a singler. If you have to use two of the same style, a duo of quick slashes (such as medium-medium) make a fairly good team comp for pushing people into corners.
And for the love of the Force, do NOT try to air kill someone jumping over a hole in ffa2. I don't care how fancy it looks, unless you want to go for a long fall and have all the players on both teams laughing at you, just don't do it!
Hopefully my little rant helps some of you when it comes to TFFA fighting.